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Wasn't it Bonsai who wrote:
>Hi,
>
>my machine is a PIII 450 MHz, 128 MB RAM and WinNT 4.0 Service Pack 5,
>POV-Ray 3.5 Beta 2
>
>The following code gives a parse error: Blend_Map too long
>
>// Start of code //
>#version 3.5;
>camera {location <10, 10, -10> look_at <0.5, 0.5, 0.5>}
>light_source {<10, 10,-10> color rgb 1}
>
>plane {<0, 1, 0>, 0
> texture {cells
> texture_map
> {
> #declare i = 0;
> #while (i <= 1)
> #declare my_color = color rgb i
> [i pigment{my_color}]
> #declare i = i + 0.0078;
> [i pigment{my_color}]
> #end
> }
> }
> }
>// End of code //
>
>O.k. there are too many texture_map items.
>Then I changed the #declare of "i" in the #while loop to:
>
>#declare i = i + 0.0079;
> ^^^^^^
>Now there are no parsing errors but POV-Ray crashed immediately after the
>render window appeared. After reloading POV-Ray and restarting the rendering
>without any change on the scene file it renders fine. No problems. Very
>strange! :-(
I've just been doing a bit of checking through the known bugs list, and
can't seem reproduce this in beta 7. It was confirmed in beta 2 and
beta 4.
I reckon that it's now fixed and intend to remove it from the known bugs
list.
--
Mike Williams
Gentleman of Leisure
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